My work
investigates the slippery
intersection between the digital world and reality. Specifically, I am
interested in how we experience nature through technology.
When we see images of nature on TV or on a
computer screen, we feel that we are seeing nature but we are really
only
seeing patterns of pixelated light.
For the past few years, I have
been creating a series of "Re-things." These whimsical sculptures
represent
pixelated animals and objects of nature. I find images of my subjects
online
and then create three-dimensional sculptural representations of these
two-dimensional images. I build my
"Re-things"
pixel by pixel to understand how each pixel plays a crucial role in the
identity of an object. Through the process of pixelation, color is
distilled,
some bits of information are lost, and the form is abstracted. Making
the
intangible tangible, I view my building process as an experiment in
alchemy,
using man-made composite and recycled materials to represent natural
forms.
In my building process, I start
with a full sheet of material like plywood or MDF and cut it into 1/2"
strips of
varying lengths--typically 1/2" to 2' long. I
then hand dye each strip of wood individually with dyes mixed from ink
and acrylic paint. I mix each color
by
hand to create a huge palette of colors in order to give the sculpture
more
depth and visual interest before assembling the object.
My conceptual
and material
practice explores identity, color, labor, technology, and science. As
an object
maker, I am interested in relating these concepts back to the symbiotic
connection between the hand and the "thing." This relationship is a
basic
principle in the development of the modern human--biologically,
technologically,
culturally, and scientifically. I
am
fascinated by the importance of the "thing" in our history and how this
relationship is changing with technology, as we become more removed
from first
hand experience by observing the world through a screen.